Computer Graphics-1

Computer Graphics-1 1.1

This ultimate free unique application is for all students of Computer Science Engineering studying Computer Graphics across the world.

This ultimate free unique application is for all students of Computer Science Engineering studying Computer Graphics across the world.

This ultimate free unique application is for all students of Computer Science Engineering studying Computer Graphics across the world. It covers 232 topics of Computer Graphics in detail. These 232 topics are divided in 5 units.

Each topic is around 600 words and is complete with diagrams, equations and other forms of graphical representations along with simple text explaining the concept in detail.

This USP of this application is "ultra-portability". Students can access the content on-the-go from any where they like.

Basically, each topic is like a detailed flash card and will make the lives of students simpler and easier.

Some of topics Covered in this application are:

1) Introduction to Computer Graphics

2) Video Controller

3) Cathode-Ray Tubes (CRT)

4) The Shadow - Mask CRT

5) Color CRT Monitors

6) Raster Scan display

7) Randam Scan Systems

8) Random Scan display Processor

9) Comparison between raster and vector graphics

10) Color CRT Monitors

11) Direct-View Storage Tubes

12) Flat-Panel Displays

13) Three-Dimensional Viewing Devices

14) Three Dimensional Devices

15) Input Devices

16) Hard Copy Devices

17) Graphics software

18) Coordinate Representations

19) Graphics Functions

20) Plasma displays

21) Video Display Devices

22) Software Standards

23) Coordinate System

24) LCD(Liquid Crystal Display) Monitors

25) LED(light-emitting diode)

26) SVGA (Super Video Graphics Array)

27) Distance between a Point, Line and Vectors

28) Video Graphics Array (VGA)

29) Polar Coordinates

30) Normalized Device Coordinates

31) Points and Lines

32) Line Drawing Algorithm

33) Line Segments

34) Lines

35) Digital Differential Analyzer (DDA)

36) Line Drawing Algorithm for DDA

37) Symmetrical DDA(Digital Differential Analyzers)

38) The incremental DDA Algorithm

39) Ellipse

40) Bresenham\'s Line Drawing Algorithm

41) Parallel line Algorithms

42) Frame Buffer

43) Line Function

44) Circle Drawing

45) Properties of Circles

46) midpoint circle algorithm for drawing circle

47) ELLIPSE-GENERATING ALGORITHMS

48) MIDPOINT ELLIPSE ALGORITHM (Bresenham\'s Circle Algorithm)

49) Other curves

50) Various ways to represent a curve

51) Curve functions

52) PARALLEL CURVE ALGORITHMS

53) DDA ALGORITHM FOR CIRCLE

54) A straightforward line drawing algorithm

55) continuity condition on curve

56) Convex hull property of circle

57) Scan line polygon fill algorithm

58) Pixel addressing and object geometry

59) Pixel addressing and object geometry

60) Filled-area primitives

61) Primitives

62) Primitive Operations

63) Graphics Pipeline

64) Graphics Primitives

65) Plasma Panels

66) Visible-Surface Detection Algorithms

67) line attribute

68) Line Width

69) Pen and Brush Options for lines

70) Curve attribute

71) Area-fill Attribute

72) Character attribute of fonts

73) BUNDLED ATTRIBUTES FOR CHARACTERS

74) Inquiry functions

75) Color and gray scale levels

76) Pixels and Frame Buffers and Lines Segments

77) Point plotting

78) ANTIALIASING

79) Rotation

80) Rotation transformation operation on an image

81) Scaling

82) Translations

83) Transformations

84) Scaling Transformation operation on an image

85) Various transformation operations that can be performed on an image

86) Transformation functions

87) Other transformations

88) Transformations between co-ordinate system

89) Affine transformations

90) Raster method of transformations

91) Homogeneous Coordinates System

92) Perpendicular lines

93) Matrix reresentation and homogenious coordinates

94) Composite transformations

95) The viewing pipeline

96) Viewing coordinate reference frame

97) window to viewport coordinate transformation

98) Two dimension viewing function

99) Clipping operations

100) Point clipping and line clipping

101) Cohen Sutherland line clipping algorithm

102) Cohen-Sutherland Line Clipping

103) Liang-Barsky Line Clipping

104) Nicholl-Lee-Nicholl Line Clipping

105) Line clipping Using Nonrectangular Clip Window

All topics are not listed here due to character limitations set by Google Play Store.

Computer Graphics-1

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Computer Graphics-1 1.1